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Texture, Bump and Environment Mapping
This project is taken from a Graphics class. It demonstrates some basic graphical techniques through shader programming, namely texture mapping, bump mapping and environment mapping. OpenGL and GLSL is used.



The code is based off a framework by Gary Herron, and uses OpenGlut. Recommended files to use as code samples are the shaders, shader.vert and shader.frag.
Click here to download Texture, Bump and Environment Mapping sample (Visual Studio 2010)